Highlights
- •People living with multiple sclerosis tend to be involved in app development.
- •Videos/photos, gamification and embedded sensors were incorporated in the apps.
- •Behavior change theories were applied in the apps for fatigue management and physical activity.
- •Limited applied elements of dialogue and social support implied a lack of device-mediated interaction and engagement in the apps.
Abstract
Background
Objectives
Methods
Results
Conclusion
Keywords
1. Introduction
Mobile for Development. The mobile economy 2022. 2022 [cited 2022 20 July]; Available from: https://www.gsma.com/r/somic/.
Persuasive systems design | Definition | Example |
---|---|---|
Primary task support: Carrying out of user's primary task | ||
Reduction | System should reduce effort that users expend with regard to performing their target behavior | A mHealth intervention for fatigue management includes a diary for recording energy levels in the morning and afternoon to divide the task of fatigue management into simple steps |
Tunnelling | System should guide users in the attitude change process by providing means for action that brings them closer to the target behavior | A mHealth intervention for the prevention of cigarette smoking that delivers the content in sequential lessons that can only be accessed when the previous lesson is completed |
Tailoring | System should provide tailored information for its user groups | A mHealth intervention for offering different information content for different user groups, e.g., information for beginners |
Personalized | System should offer personalized content and services for its users | A mHealth intervention for providing information content based on individual's needs. |
Self-monitoring | System should provide means for users to track their performance or status | A mHealth intervention for improving physical activity to provide a diary to track and view daily step count |
Simulation | System should provide means for observing the link between the cause and effect with regard to users’ behavior | A mHealth intervention for weight loss includes before-and-after pictures of people |
Rehearsal | System should provide means for rehearsing a target behavior | A mHealth intervention for psychotherapy starts each session with the same important exercise |
Dialogue support: Providing feedback and implementing app-human dialogue support in a manner that helps users keep moving towards their goal or target behavior | ||
Praise | System should use praise via words, images, symbols, or sounds as a way to provide user feedback information based on his/her behavior | A mHealth intervention for healthy eating compliments users by sending automated text- messages for reaching individual goals |
Rewards | System should provide virtual rewards for users in order to give credit for performing the target behavior | A mHealth intervention for improving physical activity gives users a virtual trophy if they follow their program |
Reminders | System should remind users of their target behavior during use of the system | A mHealth intervention for weight management sends notifications to its users as daily reminders |
Suggestion | System should suggest that users carry out behaviors during the system use process | A mHealth intervention for healthier eating habits suggests that users eats fruit instead of candy at snack time. |
Similarity | System should imitate its users in some specific way | A mHealth intervention for increasing intake of vegetables provides food advice based on food preference |
Liking | System should have a look and feel that appeals to its users | A mHealth intervention for encouraging intake of fruit using pictures of fruit |
Social role | System should adopt a social role | A mHealth intervention to support motor rehabilitation incorporates a virtual specialist to guide users through the exercise |
System credibility support: more credible and thus more persuasive | ||
Trustworthiness | System should provide information that is truthful, fair and unbiased | A mHealth intervention for healthy eating provides information related to benefit of eating fruit and vegetables rather than simply providing biased advertising or marketing information on superfoods |
Expertise | System should provide information showing knowledge, experience, and competence | A mHealth intervention for monitoring symptoms in people with multiple sclerosis is developed by neurologists and healthcare professionals |
Surface credibility | System should have competent look and feel | A mHealth intervention for motor rehabilitation contains a limited and well-justified number of sessions |
Real-world feel | System should provide information of the organization and/or actual people behind its content and services | A mHealth intervention for medical data collection in people with multiple sclerosis provides possibilities to contact healthcare professionals through sending feedback or asking questions |
Authority | System should refer to people in the role of authority | A mHealth intervention quotes an authority, such as a statement by government health office |
Third-party endorsements | System should provide endorsements from respected sources | A mHealth intervention for healthy eating shows a certificate logo from the national professional organization of dietetics practice |
Verifiability | System should provide means to verify the accuracy of site content via outside sources | A mHealth intervention for psychotherapy is supported by offering links to evidence of the exercises |
Social support: motivates users by leveraging social influence | ||
Social learning | System should provide means to observe other users who are performing their target behavior and to see the outcomes of their behaviors | An mHealth intervention for weight management provides the option to share the self-monitoring journal of physical activity on the discussion board |
Social comparison | System should provide means for comparing performance with the performance of other users | A mHealth intervention for improving physical activity, users can share and compare information related to their daily step count via instant messaging application |
Normative influence | System should provide means for gathering together users who have the same goal and make them feel norms | An mHealth intervention for improving intake of vegetables provides feedback on intake by comparing it to the top three users who achieved the goals |
Social facilitation | System should provide means for discerning other users who are performing the behavior | An mHealth intervention for improving physical activity can recommend how many users are tracking their step count at the same time as them |
Cooperation | System should provide means for co-operation | An mHealth intervention for motor rehabilitation forms user groups to achieve a group goal each week |
Competition | System should provide means for competing with other users | A mHealth intervention for medication tracking includes a leader board in which users who enter intake of medications at the right times in a month period receive the highest place |
Recognition | System should provide public recognition for users who perform their target behavior | A mHealth intervention for monitoring symptoms in multiple sclerosis shares personal stories of users who have succeeded in their goal behavior are published on the application |
Apple Developer. App store review guidelines. 2023 [cited 2023 07 March]; Available from: https://developer.apple.com/app-store/review/guidelines/.
2. Methods
2.1 Identifying the research question
- •What are the key characteristics of mobile apps developed for adults living with MS in academic settings?
- •Are there any differences in characteristics between the purposes of mobile apps aimed at MS in terms of technology and interaction?
- •How are the mobile apps evaluated?
Concept category (combined with AND) | Search terms |
---|---|
Mobile Applications | “Mobile Applications" [MeSH Terms] OR "smartphone" [MeSH Terms] OR "telemedicine" [MeSH Terms] OR "mobile*" [Title/Abstract] OR "app" [Title/Abstract] OR "smartphone*" [Title/Abstract] OR "mhealth" [Title/Abstract] OR "telemedicine" [Title/Abstract]) |
Multiple sclerosis | "Multiple Sclerosis" [MeSH Terms] OR "myelitis, transverse" [MeSH Terms] OR "Optic Neuritis" [MeSH Terms] OR "clinically isolated syndrome" [Title/Abstract] OR "disseminated sclerosis" [Title/Abstract] OR "Multiple Sclerosis" [Title/Abstract] OR "Optic Neuritis" [Title/Abstract] OR "transverse myelitis" [Title/Abstract] |
- •Mobile app was developed for iOS and/or Android operating systems.
- •An app was a stand-alone product without external components (e.g., an app without a web-based portal).
- •An academic app was developed by experts in the fields or for research purposes (Khazen et al., 2020).
- •The design of apps can be determined in terms of technology and interaction.
- •Adults ( 18 years) diagnosed with any form of MS.
- •Intended for use by plwMS, not health care professionals.
- •Included evaluation(s) (e.g., user-based, expert-based, or using predictive model).
- •The study was published in a peer-reviewed academic journal or report from a scientific conference.
- •Full texts and apps published in English.
2.2 Study selection
2.3 Charting the data
2.4 Collating, summarizing and reporting the results
3. Results

3.1 Study characteristics
Citation and country | Name | Purpose | Operating system(s) | Method of development | User involved for development |
---|---|---|---|---|---|
Babbage et al., 2019 ; NZ and UK | MS Energize | Fatigue management | iOS | Not reported | Not reported |
Boukhvalova et al., 2019 ; US | Level Test | Motor rehabilitation | Android | Not reported | Not reported |
Geurts et al., 2019 ; Belgium | WalkWithMe | Physical activity | Android | Not reported | √ |
Hsieh et al., 2021 ; US | Steady-MS | Fall risk assessment | Android | User-centered design Symptoms including fatigue, vision impairment and cognitive impairment | √ |
Lang et al., 2019 ; Germany | PatientConcept | Data collection Self-management of disease | Android and iOS | Not reported | Not reported |
Mokhberdezfuli et al., 2021 ; Iran | Not reported | Data collection Self-management of disease | Android | Not reported | √ |
Palotai et al., 2021 ; US | Not reported | Data collection | Android | Not reported | Not reported |
Pratap et al., 2020 ; US | elevateMS | Data collection | iOS | User-centered design | √ |
Rudick et al., 2014 ; US | MSPT | Data collection | iOS | Not reported | Not reported |
Tacchino et al., 2015 ; Italy | COGNI-TRAcK | Cognitive rehabilitation | Android | Not reported | √ |
Tacchino et al., 2020 ; Belgium, Italy, Finland and Israel | CMI-APP | Cognitive and motor rehabilitation | Android | User-centered design | √ |
Thirumalai et al., 2018 ; US | TEAMS | Physical activity | Android | User-centered design Parallel-iterative design | √ |
Thomas et al., 2021 ; UK | FACETS | Fatigue management | Android | User-centered design Google's Material Design guidelines Google user interface guidelines | √ |
Van Hecke et al., 2021 ; Belgium | icompanion | Data collection Disease education Treatment reminder Consultation pre-visit checklist | Android and iOS | Not reported | √ |
3.2 Digital functionality and behavior change theory/technique
3.3 Persuasive technology
Data collection (n=6), n | Fatigue management (n=2), n | Physical activity (n=2), n | Cognitive rehabilitation (n=1), n | Motor rehabilitation (n=1), n | Cognitive and motor rehabilitation (n=1), n | Fall risk assessment (n=1), n | Total (n=14), n (%) | |
---|---|---|---|---|---|---|---|---|
Primary task support | ||||||||
Reduction | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Tunnelling | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Tailoring | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Personalized | 4 | 2 | 1 | 1 | 1 | 1 | 0 | 10 (71) |
Self-monitoring | 4 | 2 | 1 | 1 | 1 | 1 | 0 | 10 (71) |
Simulation | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 (7) |
Rehearsal | 0 | 2 | 1 | 1 | 0 | 1 | 0 | 5 (36) |
Dialogue support | ||||||||
Praise | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 2 (14) |
Rewards | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 1 (7) |
Reminders | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 6 (43) |
Suggestion | 3 | 2 | 1 | 0 | 1 | 1 | 1 | 9 (64) |
Liking | 6 | 2 | 2 | 0 | 1 | 1 | 1 | 13 (93) |
Social role | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 2 (14) |
Credibility support | ||||||||
Trustworthiness | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Expertise | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Surface credibility | 6 | 2 | 2 | 1 | 1 | 1 | 1 | 14 (100) |
Real-world feel | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 (7) |
Social support | ||||||||
Social learning | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 (7) |
Social comparison | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 (7) |
Social facilitation | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 (7) |
3.4 Evaluations
Citation and country | Population | Number of participants | Age (years) | Duration | Device | Setting | Method | Outcome |
---|---|---|---|---|---|---|---|---|
Babbage et al., 2019 ; NZ and UK | Adults with MS | 11 | 41 – 59 (range) | 5-6 weeks | Smartphone | Natural | Survey Qualitative study | Usability Perceived usefulness |
Boukhvalova et al., 2019 ; US | Adults with MS | Cross-sectional cohort (112 MS patients and 15 healthy volunteers) Longitudinal cohort (32 MS patients, 15 healthy volunteers) Cross-sectional validation cohort (n=29 MS patients) | 56.4 ± 9.5 (Mean ± SD) | 4 months for longitudinal cohort | Smartphone | Natural | MS related measurements | Validity |
Geurts et al., 2019 ; Belgium | Adults with RRMS | 7 | 45 ± 10 | 10 weeks | Smartphone | Natural | Survey Qualitative study | Appreciation Effectiveness |
Hsieh et al., 2021 ; US | Adults with MS | 10 (5 each X2 iterations) | Iteration 1: 53.2 ± 13.1 Iteration 2: 54.6 ± 8.7 | Cross-sectional | Smartphone | Controlled | Survey Qualitative study | Usability |
Lang et al., 2019 ; Germany | Adults with MS | 95 | Not reported | 8 weeks | Smartphone | Not reported | Survey | Usefulness Usability |
Mokhberdezfuli et al., 2021 ; Iran | Adults with MS | 60 MS patients | Only reported age range of 31–40 years old (MS patients: 36.8 ± 10.3, n=21, 35%) | Cross-sectional | Smartphone | Controlled | Survey | Usability |
Palotai et al., 2021 ; US | Adults with MS | 56 | 52 ± 9 | 2 weeks | Smartphone | Natural | Survey | Patient Compliance |
Pratap et al., 2020 ; US | 3 groups: Self-referred participants who reported an MS diagnosis, clinic-referred participants with neurologist-confirmed MS, and participants without MS (controls) | 495 had MS (n=359 self-referred, n=136 clinic-referred), and 134 controls. | Self-referred (45.20 ± 11.64), clinic-referred (48.93±11.20) and control (39.34 ± 11.41) | 12 weeks | Smartphone | Natural | MS related measurements | Retention analysis Associations between self-reported MS severity and sensor-based active functional tests measurements, and the impact of local weather conditions on disease burden |
Rudick et al., 2014 ; US | Adults with MS and Health controls | 51 MS patients 49 healthy controls | MS patients 46.2 ± 10.1 Healthy controls 45.7 ± 10.7 | Cross-sectional | Tablet | Controlled | Qualitative study MS related measurements | Test-retest reliability Associations to EDSS, disease stage, disease duration and patient-reported outcomes Associations to technician-administered neurological and neuropsychological testing |
Tacchino et al., 2015 ; Italy | Cognitive-impaired patients with MS | 16 | 49.06 ± 9.10 | 8 weeks | Tablet | Natural | Survey | Disposability-to-use (usability, motivation to use, compliance to treatment) |
Tacchino et al., 2020 ; Belgium, Italy, Finland and Israel | Adults with MS (EDSS 2-5, no relapse past 30 days, MMSE score >26) | 15 | 52.6 ± 8.6 | 8 weeks | Tablet | Natural | Survey MS related measurements | Feasibility Adherence to the program Perceived exertion during the training Subjective experience regarding the training and the training activities |
Thirumalai et al., 2018 ; US | Adults with MS with mobility limitation | Usability test 1: 3 Usability test 2: 5 | Not reported | Cross-sectional | Tablet | Controlled | Qualitative study | Usability |
Thomas et al., 2021 ; UK | Adults with MS | 11 | 49 ± 8.41 | Cross-sectional | Smartphone | Controlled | Survey Qualitative study | Usability |
Van Hecke et al., 2021 ; Belgium | Adults with MS | 1301 | Not reported | Not reported | Not reported | Natural | MS related measurements | Sensitivity to clinical differences between MS Types |
4. Discussion
IMDRF Software as a Medical Device (SaMD) Working Group. “Software as a medical device": possible framework for risk categorization and corresponding considerations 2014 [cited 2023 07 March]; Available from: https://www.imdrf.org/sites/default/files/docs/imdrf/final/technical/imdrf-tech-140918-samd-framework-risk-categorization-141013.pdf.
IMDRF Software as a Medical Device (SaMD) Working Group. “Software as a medical device": possible framework for risk categorization and corresponding considerations 2014 [cited 2023 07 March]; Available from: https://www.imdrf.org/sites/default/files/docs/imdrf/final/technical/imdrf-tech-140918-samd-framework-risk-categorization-141013.pdf.
IMDRF Software as a Medical Device (SaMD) Working Group. “Software as a medical device": possible framework for risk categorization and corresponding considerations 2014 [cited 2023 07 March]; Available from: https://www.imdrf.org/sites/default/files/docs/imdrf/final/technical/imdrf-tech-140918-samd-framework-risk-categorization-141013.pdf.
5. Conclusion
Research involving human and animal participants
Role of funding source
Funding
CRediT authorship contribution statement
Declaration of Competing Interest
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